Remnant 2(Hack)
Post Reply
- Print view
12 posts• Page 1 of 1
- kkpcn001
- Novice Cheater
- Posts: 19
- Joined: Tue Aug 01, 2023 10:51 pm
- Reputation: 3
Remnant 2(Hack)
1
- Quote
Postby kkpcn001 »
just open CE -> open process -> view memory -> Tool -> Inject DLL -> Select DllFile -> OK have fun
Inject to process.
features enabled by default:
God mode
inf health
inf ammo(no reload)
inf stamina
skill cooldowns disabled
switch:
press INS : telport all items to self
press HOME : change all inventory items to 999 and weapons to +255
press F1 ON/OFF easymode (right button Lock monsters and set health to 0.1)
press F2 ON/OFF through the wall on [Space] press down
press END teleport to your Ping(Mark) location
ESP:
monsters,items,NPCs
Menu and items name in Chinese.
UE.h/FName::GetName():
FString& GetName()
{
static FString* (*FNAME_GETNAME)(FName*, FString*) = NULL;
if (!FNAME_GETNAME)
{
auto tmpaddr = FindPattern("Remnant2-Win64-Shipping.exe", "48 8B 56 08 48 8D 8D 18 01 00 00 E8");
FNAME_GETNAME = (decltype(FNAME_GETNAME))(RELOC(tmpaddr, 12));
}
static FString _none = L"___None___";
static FString _null = L"NULL";
if (IsBadReadPtr(this, sizeof(FName))) return _null;
if (this->ComparisonIndex < 0 || this->ComparisonIndex>40000000) return _none;
static std::unordered_map<int, FString> maps = std::unordered_map<int, FString>();
auto found = maps.find(ComparisonIndex);
if (found != maps.end())
{
return found->second;
}
FString result = L"";
FNAME_GETNAME((FName*)this, &result);
maps[ComparisonIndex] = result;
return result;
}
Modified to pattern search, it does not need to be updated later
UCLASSPROPERTY will try to find the offset automatically unless the previous feature match does not find StaticFindObject,FNAME_GETNAME,UWorld... Otherwise it works in theory and won't need to be modified in the future
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1
- Attachments
- Remnant2X.7z
- pwd:123
- (218.02 KiB) Downloaded 759 times
- Remnant2XProj.7z
- pwd:123
- (613.84 KiB) Downloaded 365 times
Top
- Evoc
- Novice Cheater
- Posts: 23
- Joined: Sat Oct 31, 2020 5:12 am
- Reputation: 9
Re: Remnant 2(Hack)
- Quote
Postby Evoc »
Teleport to ping could certainly be useful thanks! Any chance you could see if it's possible to "force" the power level? It's calculated based on your archetype/weapon levels and it scales the difficulty based on this level, I've looked myself and can't figure it out.
Top
- kkpcn001
- Novice Cheater
- Posts: 19
- Joined: Tue Aug 01, 2023 10:51 pm
- Reputation: 3
Re: Remnant 2(Hack)
- Quote
Postby kkpcn001 »
Evoc wrote: ↑
Tue Aug 08, 2023 5:22 pm
Teleport to ping could certainly be useful thanks! Any chance you could see if it's possible to "force" the power level? It's calculated based on your archetype/weapon levels and it scales the difficulty based on this level, I've looked myself and can't figure it out.
this is SDK,you can try
- Attachments
- DUMP.7z
- pwd:123
- (1.11 MiB) Downloaded 153 times
- AltFrisky
- What is cheating?
- Posts: 1
- Joined: Fri Oct 07, 2022 9:40 am
- Reputation: 0
Re: Remnant 2(Hack)
- Quote
Postby AltFrisky »
What's the password to extract file from Winrar?
Top
- kkpcn001
- Novice Cheater
- Posts: 19
- Joined: Tue Aug 01, 2023 10:51 pm
- Reputation: 3
Re: Remnant 2(Hack)
- Quote
Postby kkpcn001 »
AltFrisky wrote: ↑
Wed Aug 09, 2023 3:17 am
What's the password to extract file from Winrar?
123
Top
- almago
- Novice Cheater
- Posts: 23
- Joined: Mon May 04, 2020 8:16 am
- Reputation: 2
Re: Remnant 2(Hack)
- Quote
Postby almago »
game crashed after Inject DLL, or it just me ?
Top
- kkpcn001
- Novice Cheater
- Posts: 19
- Joined: Tue Aug 01, 2023 10:51 pm
- Reputation: 3
Re: Remnant 2(Hack)
- Quote
Postby kkpcn001 »
almago wrote: ↑
Wed Aug 09, 2023 10:57 am
game crashed after Inject DLL, or it just me ?
Perhaps because of your computer environment, I used Imgui to load the default Chinese font file "C:\\Windows\\Fonts\\simhei.ttf". Maybe your computer doesn't have this font, you can try compiling the project yourself and using the English font file.
Top
- Diark
- Novice Cheater
- Posts: 24
- Joined: Fri Dec 18, 2020 11:17 am
- Reputation: 0
Re: Remnant 2(Hack)
- Quote
Postby Diark »
any chance of having a function to add traits?
Top
- RogueTech
- Expert Cheater
- Posts: 164
- Joined: Fri Dec 03, 2021 3:41 am
- Reputation: 22
Re: Remnant 2(Hack)
- Quote
Postby RogueTech »
almago wrote: ↑
Wed Aug 09, 2023 10:57 am
game crashed after Inject DLL, or it just me ?
No it is not. Using the current game version [383.678 (Aug 4, 2023) - Build ID: 11862239] and CE 7.5, from the games's Main Menu, following the steps provided with [Remnant2X.dll], the game CRASHES immediately after injecting the .dll
Top
- RogueTech
- Expert Cheater
- Posts: 164
- Joined: Fri Dec 03, 2021 3:41 am
- Reputation: 22
Re: Remnant 2(Hack)
1
- Quote
Postby RogueTech »
kkpcn001 wrote: ↑
Wed Aug 09, 2023 11:04 am
almago wrote: ↑
Wed Aug 09, 2023 10:57 am
game crashed after Inject DLL, or it just me ?Perhaps because of your computer environment, I used Imgui to load the default Chinese font file "C:\\Windows\\Fonts\\simhei.ttf". Maybe your computer doesn't have this font, you can try compiling the project yourself and using the English font file.
That's just wonderful. You created game trainer hack that probably requires some Chinese font file, and tell the users "they" should try recompiling the project to get it to work? And if that is the case, (and the US versions of Win 10 does NOT have this file), you do not even mention what the equivalent US file name would be for them to even try this. Good luck everyone. There are (3) other reputable and working CE tables on this site that are maintained and do not require you to "try something" to get it to work.
Top
- kkpcn001
- Novice Cheater
- Posts: 19
- Joined: Tue Aug 01, 2023 10:51 pm
- Reputation: 3
Re: Remnant 2(Hack)
- Quote
Postby kkpcn001 »
ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
{
ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
if (! font_cfg_template)
{
font_cfg. OversampleH = font_cfg. OversampleV = 1;
font_cfg. PixelSnapH = true;
}
if (font_cfg. SizePixels <= 0.0f)
SizePixels = 13.0f * 1.0f; font_cfg. SizePixels = 13.0F * 1.0F;
if (font_cfg. Name[0] == '\0')
ImFormatString(font_cfg. Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels);
font_cfg. EllipsisChar = (ImWchar)0x0085;
font_cfg.GlyphOffset. y = 1.0f * IM_FLOOR(font_cfg. SizePixels / 13.0f); // Add +1 offset per 13 units
const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
const ImWchar* glyph_ranges = font_cfg. GlyphRanges ! = NULL ? font_cfg. GlyphRanges : GetGlyphRangesDefault();
The font = AddFontFromFileTTF ImFont * (" C: \ \ Windows \ \ Fonts \ \ simhei the vera.ttf ", 18.0 f, NULL, GetGlyphRangesChineseFull ());
return font;
}
Replace this code in the imgui_draw.cpp file with the following:
ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
{
ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
if (! font_cfg_template)
{
font_cfg. OversampleH = font_cfg. OversampleV = 1;
font_cfg. PixelSnapH = true;
}
if (font_cfg. SizePixels <= 0.0f)
SizePixels = 13.0f * 1.0f; font_cfg. SizePixels = 13.0F * 1.0F;
if (font_cfg. Name[0] == '\0')
ImFormatString(font_cfg. Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels);
font_cfg. EllipsisChar = (ImWchar)0x0085;
font_cfg.GlyphOffset. y = 1.0f * IM_FLOOR(font_cfg. SizePixels / 13.0f); // Add +1 offset per 13 units
const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
const ImWchar* glyph_ranges = font_cfg. GlyphRanges ! = NULL ? font_cfg. GlyphRanges : GetGlyphRangesDefault();
ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg. SizePixels, &font_cfg, glyph_ranges);
return font;
}
Then remove the items in Localized.h->Names and replace the Chinese in Main.cpp->PresentCallBack with English
Top
m01s33nk0
- Cheater
- Posts: 45
- Joined: Tue May 09, 2017 3:11 pm
- Reputation: 16
Re: Remnant 2(Hack)
- Quote
Postby m01s33nk0 »
384.354, crashed
Top
Post Reply
- Print view
12 posts• Page 1 of 1
Return to “Tables”
Jump to
- Cheat Requests
- ↳ Single Player Cheat Requests
- Cheat Engine Downloads
- ↳ Tables
- ↳ Trainers
- ↳ Tools
- Cheat Engine
- ↳ Cheat Engine
- ↳ Cheat Engine Lua Scripting
- FearlessRevolution App
- ↳ App Discussions
- General Discussions
- ↳ General Discussions
- ↳ General Gamehacking
- ↳ Specific Game Discussions
- ↳ Giveaways and Raffles
- Tutorials
- ↳ Specific Game Tutorials
- ↳ Generic Tutorials
Who is online
Users browsing this forum: DotBot, Google Adsense [Bot], seiaphim, SemrushBot, Ubilembut